Fossil-Free Survival Survival games can think seriously about which methods of power generations are available to the player, and how they're portrayed.
Save the Sperm Whales Beyond Blue has the player studying a specific pod of sperm whales and investigating sound pollution that disturbs their life.
Settle With Care What does a settler game that takes environmental consequences into account look like?
Repair, Re-use, Recycle In-game economies can be circular economies - build player habits of repair and re-use, and raise the value of junk.
Irresistible Veggies Cooking systems that dabble in plant-based food can both inspire and teach real recipes.
A Simpler Life We can represent happy lives that do not rely on consumerism, to deprogram the toxic dream of buying ever more […]
The Sustainable Living Buffet The SIMS 4: Eco Lifestyle acts like a tasting platter of individual climate action, where everybody can find little things […]
Community Cleanup Events Many types of climate action are better tackled collectively, so games could encourage players to connect with other players to […]
Campaign Shout-outs Players can be encouraged to support or contribute to climate organizations, like NGOs and charities.
Rewarding Real-Life Actions In contexts where the intrinsic motivation of doing good deeds isn’t enough, we can also add an extrinsic motivation by […]
Subverting Violence Games can push players out of their comfort zone and question their assumptions, like Spec Ops: The Line did by […]
Building Emotional Resilience Spiritfarer makes players practice grieving for the loved ones we lost, building their emotional resilience and training them for when […]
Skills We’ll Need Games can teach new life skills; directly usable in our everyday lives and necessary for a sustainable yet uncertain future.
Do Good, Feel Good Games can let players experience the joy of doing good deeds, to encourage them to re-enact them in real life. […]
Virtual Pandemic, Real Insight Developers can ground games in real Earth science and data, rather than making them purely fictional. Plague Inc. isn’t just […]
Give Peace A Chance To counteract our habits of equating conflicts with violence, games should allow peaceful resolution to conflicts.
The Limits of Hoarding Hoarding items is a staple in many videogame genres. In RPG’s in particular, players often build up such vast stashes […]
Failing Safely Games can give the opportunity for trial and error in safe environments (Experimentation & Inquiry). In Fate Of The World, […]
Showcase Regenerative Farming and Agroecology Industrial agriculture is a major contributor to destabilising earth systems and breaching planetary boundaries. Organic, regenerative and Indigenous farming practices […]
Identifying With Activists Identifying with environmental activists has been shown to be one of the most effective predictors of both collective and individual […]
Let Players Leave Let's design games so it's easy for users to power off their device without losing progress.