Games can let players experience the joy of doing good deeds, to encourage them to re-enact them in real life. In Alba: A Wildlife Adventure every action in the game contributes to healing the ecosystem and bringing joy to its inhabitants. It Highlights Sustainable Behaviour and may help players Imagine a Sustainable Future.
We can boost this by using rewarding and pleasing aesthetics to make the players feel good.
In Terra Nil restoring ecosystems happens in very satisfying bursts of fresh leaves that keeps players asking for more.
This strategy is even more useful when combined with a call to Real World Action, to avoid the risk of players being gratified by virtual satisfaction. The idea is to encourage people to act in the real world even after playing the game.