Real World Action

Real World Action Games (RWAGs) require players to take action outside of the game, such as engaging with nature or reducing their carbon footprint.

EXAMPLE

Traffic O2 is a powerful example of an RWAG. In this game based in real-world Palermo, players reduce their motor vehicle use in exchange for in-game currency that can be spent at participating businesses primarily accessible by foot or bicycle. The result is a significant increase in business for the local stores and a decrease in the carbon footprint of the players.


WHY USE IT?

  • RWAGs provide players with direct actions they can take and can have immediate and measurable results, such as carbon reduction, when they are designed to do so.
  • RWAGs also create a sense of self-efficacy and communal involvement while encouraging systems thinking, all critical elements for sustained, effective pro-environmental behavior.

MORE ABOUT THIS TACTIC

  • RWAGs employ situated learning, or the concept of learning by doing within a context. This approach to habitualization and skill building is the foundation of modern learning approaches.
  • RWAGs are natural community-building games since the reward for participation often involves social connection with like-minded players.

From the Environmental Game Design Playbook
– by IGDA Climate SIG