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Author: Maxime Bodin

Reduce Your Studio Carbon Footprint
Reduce the carbon emission of each step of the game industry lifecycle, from raw materials extraction to game data storage.
Reduce Electricity Use at Runtime
Video games use electricity. But how much? Measure and act to drastically reduce your game's direct footprint.
Slow the Technology Arms Race
Fight device obsolescence, reduce e-waste and prove once and for all that beefier hardware doesn't make for better games.
Erode Social License
Call out the corruption, deceit and propaganda of polluting industries, real or fictional, and help ruin their hard-won prestige in the real world!

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