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Author: Andrea

Honest Power Options
Your “Options” screen is a great opportunity to educate players about the impact that each graphics setting has on power […]
Graphical Sufficiency
Picking the right art style from the start makes it much easier to both Reduce Electricity Use at Runtime and […]
Low-End Support
Developers should aim to always release on multiple platforms at once: it doesn’t only increase the reach of our potential […]
Beyond Target Framerate
Most game developers are already great at optimizing our games to save limited resources – how else would we get […]
Virtual Pandemic, Real Insight
Developers can ground games in real Earth science and data, rather than making them purely fictional. Plague Inc. isn’t just […]

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