Failing Safely
Games can give the opportunity for trial and error in safe environments (Experimentation & Inquiry). In Fate Of The World, […]
Virtual Pandemic, Real Insight
Developers can ground games in real Earth science and data, rather than making them purely fictional. Plague Inc. isn’t just […]
The Limits of Hoarding
Hoarding items is a staple in many videogame genres. In RPG’s in particular, players often build up such vast stashes […]
Give Peace A Chance
To counteract our habits of equating conflicts with violence, games should allow peaceful resolution to conflicts.
Do Good, Feel Good
Games can let players experience the joy of doing good deeds, to encourage them to re-enact them in real life. […]
Skills We’ll Need
Games can teach new life skills; directly usable in our everyday lives and necessary for a sustainable yet uncertain future.
Subverting Violence
Games can push players out of their comfort zone and question their assumptions, like Spec Ops: The Line did by […]
Building Emotional Resilience
Spiritfarer makes players practice grieving for the loved ones we lost, building their emotional resilience and training them for when […]
Rewarding Real-Life Actions
In contexts where the intrinsic motivation of doing good deeds isn’t enough, we can also add an extrinsic motivation by […]
Campaign Shout-outs
Players can be encouraged to support or contribute to climate organizations, like NGOs and charities.
Community Cleanup Events
Many types of climate action are better tackled collectively, so games could encourage players to connect with other players to […]
The Sustainable Living Buffet
The SIMS 4: Eco Lifestyle acts like a tasting platter of individual climate action, where everybody can find little things […]
A Simpler Life
We can represent happy lives that do not rely on consumerism, to deprogram the toxic dream of buying ever more […]