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Author: Andrea

Graphical Sufficiency
Picking the right art style from the start makes it much easier to both Reduce Electricity Use at Runtime and […]
Subverting Violence
Games can push players out of their comfort zone and question their assumptions, like Spec Ops: The Line did by […]
In Awe of Nature
We can inspire players to Forge Emotional Bonds with Nature by showing it in all its beauty, using the power […]
A Simpler Life
We can represent happy lives that do not rely on consumerism, to deprogram the toxic dream of buying ever more […]
Building the Sustainable City
Cities Skyline: Green Cities manages to both Normalize Green Tech and Imagine a Sustainable Future by exposing players to modern […]
Disgusting Dystopia
Plasticity presents a near future choking under plastic waste, designed with Forced Discomfort to make players react in disgust. In […]
Solarpunk Games
Some games take place in worlds where humanity has already acted to solve the climate crisis, and it’s possible to […]
A Contemplative Space
Emotional connection is the key to making players want to invest in the real world or reflect on the meaning […]
Paradise in Ruins
Games create intimate relationships between player and place in a way that no other medium can replicate. Suddenly changing a […]

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