To counteract our habits of equating conflicts with violence, games should allow peaceful resolution to conflicts.
To counteract our habits of equating conflicts with violence, games should allow peaceful resolution to conflicts.
This is the inverse of Subverting Violence.
The Dishonored series does it very well, by making non-violent options more interesting to play and leading to better endings.
Ultros ties this idea more directly with ecology by using insects as enemies, mirroring the way humanity has often found itself battling annoying bugs over food and living space. By killing these insectoid critters, the player misses out on their ecosystem services such as building healthy soil, thus offering a compelling procedural argument for peace using Intrinsic Integration. Finding nonviolent ways to cater to the needs of the whole ecosystem and not just the player character becomes more and more of a goal as the game progresses.