Low-End Support

Developers should aim to always release on multiple platforms at once: it doesn’t only increase the reach of our potential cultural impact, but also reduces the need to buy multiple gaming devices, Slowing the Technology Arms Race.

This should especially involve older platforms. Conventional wisdom in our industry posits that the only thing that sells new hardware is superior software. By releasing our games for last-gen devices, which gets easier and easier as each new generation provides smaller and smaller technological benefits, we can contribute to slowing the console cycle.

Developing for lower-end devices right off the bat, rather than doing a Miracle Port after the fact, allows optimizations to also affect the higher-end versions, lowering their computing cost and Reducing Electricity Use at Runtime.

Genshin Impact made this part of their strategy, which influenced many creative decisions throughout development.